Cars and Blocks
What I did
Industry
DEMO
Description
I created this animation to play with physics simulations in Blender, so all animation in this piece is a result of attaching a camera to the car once I was happy with the final result of the simulation.
The camera whip pan is achieved by using a ‘track to’ constraint that animates on only once the wall of blocks is hit. The slow motion is achieved through a second render of the sequence at 1/10th speed which is speed ramped in Premiere.
The environment is a quick block out of a building shape that I slapped library materials and objects inside. I wanted it to feel realistic, so the camera is a wide FOV lens with decent dispersion and dust to simulate the cheap type of camera someone might attach to a wooden car.
The final result is an animation that I think has a lot more weight and tangibility to it than could be easily achieved through standard animation techniques. with the car bouncing from wall to wall of the track and jittering as it goes over bumps.